Aug 16
Controller and couch play
Make the full creation experience usable from a gamepad: move through the world, select and place objects, connect wires, operate panels and transport controls, play challenges, and recover gracefully when a controller disconnects.
The foundation will use actions rather than hard-coded buttons, with remapping, device-aware glyphs, focus visibility, and mixed controller, mouse, and keyboard input. It will support the browser experience first and provide the input layer needed by a future Steam edition.
In Progress