October 26, 2026: Your crew on the board, and a new look for your Vibes

Features
  • See your friends as DJs on the board. I've replaced the cursor boxes with your friends' DJ avatars and a highlight in their colour. You can see the tool they're using, reactions, and a count as they make a run of edits. Avatars move to the beat and dim when someone steps away.

  • New Bounce and JUICE. Added in the concept of arched wires, new connection hubs, and cool looking spark FX. These all add to the experience to make it more fun when a node is triggered. The new animation and effects are all tied to the note velocity and duration, so again, everything is visually synced to the audio. This is now the default visual style, but you can change things around in the look panel.I've also added in more parameters for you to tweak the visuals of the game to your liking. 

Fixes
  • Fixed placement and connection feedback getting stuck after an edit.

  • Removed duplicate vocal-path ribbons in Arc mode.

  • Kept Ink Garden's trigger ink and Lagoon's water visible when effects are reduced.

  • Fixed Music Unc's tutorial entrance starting before the room and entry screen were ready.

  • The audio warning now clears after confirmed recovery.

October 20, 2026: Sampler Deck, Staff Swipe, and better crew controls

Features
  • Turn a sound into a playable Sampler Deck. Sample nodes now have three modes: play a whole sound, chop one sound into slices, or build a kit with a different sound on each of 16 pads. Slice on transients, beats, or your own taps. Have incoming signals play the next pad or trigger a one-bar pattern, with separate preview Play/Stop controls. It's amazing and gets us closer to DAW sampling functionality but with a Vibe Together spin.

  • Staff Swipe (NEW MODE). Notes from your song fly onto a real musical staff. Steer your cursor onto them as they land on the beat. Find Staff Swipe on the Hub's Arcade branch or in the in-session Arcade menu, including while listening to a published Vibe.

  • Take the crew into shared Arcade rounds. Now you can take your friends aka "Crew" into a chosen game and have visible leaderboards while playing together. I also added ways for you to cooperate in Beat Dodge, or play Survivors in separate arenas while spending run XP to send enemy packs to another DJ's next wave. Try these out with your friends!

Improvements
  • Know who is coming along. Crew travel and loading cards show each DJ's Playing, Watching, Ready, or Loading state.

  • Pick the next song together. Now when playing with your friends you can have a crew song picker to find the next song to listen/play with filters, shuffling and more.

  • Music Unc. The Music Unc has a better look now based on yours truly with some animations.

Fixes
  • Recover a first live join after a missed client reply. Some players reported initial joining issues which should be resolved now.

  • Keep crew invitations through sign-in. Invitation intent survives account entry, reload, and DJ setup. Removed crew seats also close more cleanly.

  • Keep music through Arcade transitions. Fixes address loop-boundary playback and Beat Sync handoffs.

  • Export affected custom sound patches. Fixed a WAV/stem export failure affecting custom patches with certain effect routes.

October 8, 2026: Song Builder, crews, and a smoother Mixtape

Next level song arrangement, new crew feature, and public Vibes are easier to browse and share.

## Features

- Arrange by section in Song Builder. The default song panel now has a tab for the whole song and one for each section. Change the underlined parts of a sentence, explore chord suggestions, and audition classic progressions. Section chords stay visible when the playhead moves elsewhere.

- Keep a crew together. Up to four DJs can stay in a crew while moving between the Hub, studios, and shared published performances. Leaders choose the destination, with a travel preview and options to cancel or stay behind. Starting or joining a crew requires an account and DJ profile.

- Roll the tape when publishing. Add a title, liner notes, and musical tags on the cassette, then watch it roll into a shareable tape. The reveal waits for publication to be confirmed; Copy link or the mobile Share action follows.

- Choose MIDI lane sounds more easily. Each imported lane has a searchable sound picker with family filters and previews. General MIDI suggestions now use the full existing catalog, so a piano part can start on Grand Piano and a bass part on a bass sound.

## Improvements

- Dig through the Mixtape on a phone. The compact cassette crate has Trending, Fresh, and Most Loved shelves, direct listen and Notes actions, and a return to your browsing position. The mobile Hub also supports finger panning, pinch zoom, and room sheets.

- Find consistent Look controls. Board appearance controls now sit together in the editor and published listeners, with refinements to board materials and music-reactive visuals.

- Get to playing sooner. Keyboard onboarding is shorter, Song Builder has its own guided steps, and tutorial targets and mixer guidance are clearer.

- Read the Survivor stage more clearly. Enemy arrival warnings give encounters room to announce themselves. Bass Drop adds a crowd-clearing consumable, and compact upgrade and results screens give phone controls more room. Escape pauses; leaving or restarting during a run uses a hold.

## Fixes

- Share a studio without an account. Invite → Join Now immediately offers the session link, QR, and email sharing. It no longer depends on creating an account-linked invitation. Crew invitations and ongoing collaboration keep their account requirements.

- Keep your tutorial completion after signup. Fixed an account-conversion error that could leave completed tutorial progress behind. Returning onboarded accounts are also routed back into the Hub.

- See Vox lyrics on published listens. Fixed a layout issue that could leave the lyric panel empty after the listening room connected.

- Export sampled instruments. Corrected WAV and stem export validation for supported sampled catalog sounds, including Grand Piano and drum kits.

- Keep timing through edits and recovery. Tempo edits preserve the remaining loop's routing. Synced LFOs and delays use the song's tempo in exports, and Chromium echo repeats compensate for the browser's feedback-loop delay. Audio quality returns in smaller checked steps after overload.

[Start a Vibe](https://makevibestogether.com/j/new) or [dig through the Mixtape](https://makevibestogether.com/gallery).

the tape has a label. that is already more organisation than my desk.

Early September: Survivor evolves and Beat Sync arrives

September 8–9, 2026

Your music is now an arcade. Fight a run powered by the composition in Survivor, or follow its signals in Beat Sync. Find both in Challenges or the in-session Arcade menu.

  • Defend the song in Survivor. Notes become attacks, enemy waves follow the music, and the stage responds to the composition. Clear the main run to continue into Encore.

  • Build attacks around your sound. Choose upgrades between waves that change how your instrument families attack, with clearer descriptions of what each choice affects.

  • Take optional side missions. Chase a crate, hold the spotlight, follow the Soundcheck pads, or take down an Amplifier for bonus XP. Spend XP on your avatar's health, speed, and dash upgrades during the run.

  • Move through more of the song. Wide compositions now get a travelling stage. More responsive dashes, clearer pause and resume screens, and touch controls support the run; results can take you straight into another Survivor song.

  • Tap the signal in Beat Sync. Play a rhythm run through one loop of the song. Tap anywhere on the playfield, press Space, or use the highlighted node; hold when the chart calls for it.

  • Follow different parts of the music. Beat Sync passes the spotlight between Sources, marks upcoming signal launches, and keeps the camera close to the active journey.

  • Adjust timing to your setup. A skippable timing warm-up and manual adjustment help align your taps with what you hear. You can revisit the adjustment from the ready screen.

  • Retry or find your next track. Beat Sync results show your run and comparable browser-local best, with Retry, Share, and another-song options for published listens. The Challenges station picks a community track to play.

Play Survivor or try Beat Sync.

Early September: Section loops, band packs, and steadier playback

September 2–7, 2026

This update adds section practice loops and Premium band packs, makes invitations easier to spot, and improves playback through tab changes and musical edits.

  • Loop the section you're working on. Hosts can repeat the current section in an editable Vibe while refining it. Section looping is a session control, so it does not become part of a published composition.

  • Bring your band into Premium. Lifetime Premium band packs add gift passes for your bandmates, with a gift manager for sending and managing them.

  • Spot collaboration invitations. Pending-invite indicators make outstanding invitations easier to find.

  • Manage your Label more comfortably. Page actions and responsive layouts have been refined, including clearer open and hover states for Manage Label.

  • Keep listening across tab changes. Healthy background tabs keep playing. When the browser interrupts audio, recovery restores the room's tempo and your listening volume, with a tap-to-restore prompt when needed.

  • Hear more consistent procedural harmony. Auto chords and generated melodies now agree more closely with the selected scale, chord context, and phrase constraints, including scales with fewer notes.

  • Replay your current arrangement more reliably. Rewinding reflects musical edits, and timing fixes align generated harmony with upcoming section and chord changes. Feedback-heavy graphs also stop repeated branches from growing without bound.

  • Tune into Challenges. A radio-style station picker separates Battle of the Bands, Song Voting, and Daily Gig, with simpler mobile controls and a clearer path to play the daily challenge.

Open Challenges or see Premium band packs.

Late August: Motion, Sustain, and easier listening

August 25–28, 2026

Motion gets an editable curve, Vibe and Chord nodes gain Sustain, and browsing and listening get a round of practical improvements.

  • Draw Motion directly. Drag the envelope to adjust a move's shape, depth, and length. The curve on the board follows your edits, with sliders and keyboard controls still available.

  • Try new Motion moves. Tremolo, Grit Throw, Width Throw, and Depth Push add rhythmic volume changes, distortion and chorus throws, and movement through stage depth. Throws also have a more audible body.

  • Hold notes along their outgoing wires. Turn on Sustain for a Vibe or Chord node to hold its sound until the furthest output arrival. The control shows the resulting duration.

  • Return to your place in the Community Mixtape. Loaded gallery pages are retained between visits, filters keep the previous results visible while loading, and upvote changes stay in step across discovery views.

  • Get clearer library feedback. Label and My Vibes show loading states instead of premature empty results. Deletion fixes prevent removed drafts from reappearing after a refresh.

  • Set your own listening volume. Published listens now have a personal volume slider: inline on desktop and in a compact popover on mobile. Slide to zero to mute.

  • Open your installed app or go fullscreen. Supported browsers can launch the current session in the installed app or offer fullscreen, with safer Escape handling and clearer fallback guidance.

  • Recover more clearly when publishing stalls. Publishing now shows recoverable errors for connection problems and keeps a pending attempt from creating duplicate publications.

Start a Vibe or find something to listen to.

Late August: A smoother start and more ways to join the community

August 17–24, 2026

Your first Vibe now starts with a sound you choose, clearer guidance, and an easier path from the tutorial into the community.

  • Pick your tutorial sound. Choose a genre before building your set. The tutorial adapts its instruments and musical starting point to that choice.

  • Keep your Vibe in view while building your DJ. Creator setup can now open inside your live session, with better continuity through sign-in.

  • Follow clearer tutorial steps. Build Bar instructions, camera guidance, scale progress, and target highlights make the next action easier to find. Finishing a wiring step also clears the dangling wire cursor.

  • Use touch controls more comfortably. Fixes cover mobile mixer dismissal, press-and-hold controls, and tutorial layouts.

  • See who your music inspires. Community Mixtape cards now show Remixers alongside Nodes, Plays, and Echoes. Remixers counts distinct other creators, rather than repeated remix attempts by the same person.

  • Open working invitation links. Referral links now reach their landing page and show appropriate previews when shared.

  • Keep voting after the weekly battle. Encore voting is available outside the official voting window, with clearer matchup loading and more readable band lineups. Encore picks do not change the official result.

Explore the community or enter Battle of the Bands.

Mid-August: Creator identity and Premium v2

Mid-August gave creators a clearer identity and made long-term Premium ownership easier to understand.

  • Creator profiles and Label pages gave published work and audience activity a durable home.

  • The progression foundation connected creative, listening, sharing, challenge, and collaboration milestones.

  • Premium changes added permanent ownership alongside a monthly VIP path toward owning the product.

  • Referral rewards created another route toward Premium ownership.

  • Mobile-first pricing, checkout, billing controls, and plan explanations made the offer easier to evaluate.

Early August: Conductor, Motion, mixing, and room-entry polish

Early August improved composition assistance, mixing depth, and the moment a session begins.

  • The Conductor added preview-first graph creation, transformation, and analysis as one undoable edit.

  • Mixer 2.0 introduced Stage, Tone, and Rig views, visual EQ, sends, punch, and sidechain ducking.

  • Motion nodes made it possible to automate the channel carried by an arriving signal.

  • Sample and MIDI workflows received additional control and consistency improvements.

  • Mobile entry, first-loop preparation, playback start, and reconnect behavior became more dependable.

Late July: Undo, vocals, challenges, and collaboration

Late July expanded both the editing loop and the ways creators could participate together.

  • Undo and redo made graph experimentation safer.

  • Node grouping made larger arrangements easier to organize and move.

  • Vocal Nodes and Songbook brought lyrics, pronunciation, pitch, intensity, and vocal mixing into the graph.

  • Daily Gig added short creative puzzles with feedback and report cards.

  • Weekly Battle of the Bands added persistent bands, briefs, private listening, voting, and results.