Aug 16

Granular synthesis

We are evaluating granular synthesis as a new way to turn recorded or uploaded audio into playable clouds, textures, rhythmic fragments, and evolving instruments. Possible controls include grain size, density, position, spread, pitch, and Motion-driven modulation. Before committing it to the roadmap, we need to prove that the engine can remain musical and understandable while respecting browser memory, mobile CPU, live polyphony, collaboration, and export consistency. Votes and examples of the sounds people want will help define the first useful scope.
PlannedPlanned

changed status toPlanned·2 weeks ago